Gamers are facing a new threat worse than any monster they’ve ever encountered. Legacy media companies are trying to ruin online gaming, claiming it can be a recruitment tool for right-wing terrorists.
First of all, what right-wing terrorists? I am not seeing too many of them, how about you?
The battle isn’t over political correctness anymore. Microsoft Xbox Chief Phil Spencer just released new measures to make video gaming “promote and protect the safety of all” from the “toxic stew of hate speech, bigotry and misogyny.”
First of all, it is protected speech. Even if it was hate speech (which it isn’t). Lots of these games are about killing Nazis, surely an approved villain. Others are about killing villains who have shown themselves to clearly be villains. Villains of the modern day from certain sensitive groups are aggressively avoided. What more do they want?
The announcement, ostensibly written by Spencer, reads more like social justice stream of consciousness than corporate PR. The term “safe”/“safety” appeared no less than 17 times in the brief post. He plans to achieve this with a new Xbox Safety task force dubbed the “Defenders of Joy.”
Orwell would be in awe of that one.
Are SJWs and/or young people buying this BS? What/who’s copy is being defended? From whom?
Short answer — if you don’t want to play such games, don’t.
Also, don’t claim that these games place evil ideas in fella’s heads. We went through that phase in the 90’s, when it was shown that there wasn’t a connection between game violence and real world violence.
The recently updated Xbox community standards had similar rhetoric warning that “if you’re looking for a place on the internet to be overly edgy or get that rise out of people, Xbox isn’t the place for you.”
It didn’t explain what “overly edgy” means, guaranteeing players will be afraid to say anything that might offend the censors.
I always thought that SJW types were into edgy stuff. It was one way that that showed the world how awesome they were. That is, I look at edgy stuff, therefore I am. Apparently not anymore.
Of course, this is all about creating a chilling effect, which US Courts have regularly ruled against with respect to free speech rights.
Microsoft is far from alone in warning about the danger of in-game comments. The New York Times stooped as low as smearing cartoonish video games as recruitment tools for right-wing extremism.
Could they be a bit more specific as to how this works? Oh, I thought so.
In its March 27 opinion piece “From Fortnite to Alt-Right,” Texas Tech University assistant professor Megan Condis condemned the video game community as a breeding ground for right-wing terrorists — or “white nationalist recruitment” in her phrasing.
Does it actually do so? Or do the fellas just like to have fun with their friends?
Blaming games and gamers is hardly new. But this is a drastic escalation from GamerGate to marking gamers as potential right-wing terrorists.
Other outlets have followed suit. The Washington Post has condemnedgamer culture as a source of “toxicity” including “racism,” “misogyny,” and “death threats.” NPR wrote an article claiming right-wing “hate groups” are using video games to recruit new members. The Guardian has written multiple pieces claiming not only that video game culture is fueling the rise of the extreme right, but needs to become as colonized by liberal politics as Hollywood.
It goes on and on. Blah-blah. It is as if Herr Goebbels was behind it all, with the idea that if you are going to lie, to lie big. Then keep up the lie.
Perhaps the real goal is to make gaming un-fun for the fellas. Maybe this is step one to driving them off of MGTOW island. Being good drones is what is needed. Probably every bit helps.
So where is this headed?