More and more Japanese millennials are opting for virtual relationships over real ones. That’s right, instead of dating a human being, they’re dating their favorite film or anime character, even a meme or character in a video game. It’s a cultural trend that’s sparked the creation of a multi-million dollar “virtual romance industry” in Japan
The obvious question would be “why”? Perhaps the better question would be “why not”?
As detailed in many places, young Japanese men really don’t have much incentive to dive into life. As for the young women, there are just not so many men that they find desirable for due to disincentivized men.
Lacking income stability, Japanese millennials remain safe in their parents’ nests, hesitant to take risks in both career and relationships. Quite frankly, it’s easier to stay in your childhood bedroom and create a virtual world through your computer where you can and always will remain in control of everything – including your romantic partner.
Yes, in control they are. Consider amusement parks. The roller coasters are awesome because they give a sense of danger and excitement, without really being dangerous. Now consider video games, they do the same thing. To get the maximum thrill, people learn to suspend their disbelief, sort of actually feeling the danger. They are in danger, but really not, all at the same time. I am sure that the younger generation has become very adept at this. Perhaps much more so than you believe.
Consider boys/young men. They can get much of the physical relief through self-service. Doing the relationship aspect in a simulated manner has never been viable. But now it is. So a group skilled at turning off disbelief is given the means to have virtual relationships. All at very low cost and no risk. What is not for them to like?
It is true that for males, the physical aspect is foremost. Yet other aspects can be rewarding, and add to that. Women should be concerned.