Probably most of you are familiar with GamerGate, where SJWs and Feminists tried to infuse the game industry with their silliness. Well, they never go away. They never stop. Perhaps this is because this is an area dominated by boys and men, both in the creation and usage of video games. And we just can’t have that.
Here is the latest,
“For decades, developers have focused on making games fun. It’s about time we started working toward other kinds of emotional responses than instant gratification,” argues Tim Gruver for the Daily UW. “Games like ‘Gone Home’ and ‘Papers, Please’ have spoken up for LGBTQIA+ communities and immigration reform. Games can teach, debate, and argue points rather than just entertain. And that need can directly translate to gamer culture at large.”
I am not sure that video games are just about instant gratification. There is teamwork, planning, reaching goals and the fulfillment from doing such. All of this appeals deeply to boys/men.
There is the suggestion that games could teach. Of course they can. They can teach how to pilot aircraft, attack a position, etc. These are skills that boys/men are interested in. Dealing with issues such as LGBTQIA+ are just not fun. What boy want to have a game with that central to its gameplay?
“Games have the chance to create disarming experiences that disassemble our worlds and tell truths,” says Gruver.
Truth? Or propaganda?
On GamesIndustry.biz, the site’s Editor-in-Chief James Brightman claims that a segment of the gaming population—one that he equates to GamerGate supporters—does not want to see any games being made that aren’t traditional Hollywood-budget shooters. Worse still, he claims that the games and the culture surrounding them are inextricably tied to the “exclusionary thinking” he says gamers exhibit towards certain kinds of games.
Well, boys/men like what they like. Since they are beaten down / marginalized everywhere else, they can at least try to be men in these games. Games dealing with LGBTQIA+ just won’t do that.
“That’s just faulty thinking – the Call of Dutys and Battlefields and so on will still be made,” argues Brightman against an imaginary foe. “And to demand that other types of games for people who aren’t ‘gamers’ not be made is flat out exclusionary and wrong.”
“And that’s just it, isn’t it? The same undercurrent in society that produced Gamergate, the alt-right movement, Brexit and now a Trump election (bigotry, misogyny, xenophobia, homophobia, religious persecution, fear mongering, etc.) are what led to exclusionary thinking in the game-playing populace,” adds Brightman. “’How dare you change my games?’ they’ll say. But they aren’t ‘your’ games; just because the industry has catered to the 18-34 white male audience over the last two decades doesn’t give you some special claim to the medium. Just like movies, books and TV, games are for everyone.”
So this guy throws out a strawman. The idea is that Gamers demand just their kind of games, and are not open to other types. This is just plain silly. If somebody wants to make LGBTQIA+ games and the like, most gamers would be just fine with that. The barrier to entry is low. Just start coding up your game (probably using a game engine to make it all easier), then put it on Steam. Creation capital costs are low (just your time) and distribution costs are even lower. So go for it. Create these politically correct games. Distribute them. What are they waiting for?
What gamers are really worried about is some heavy handed interference. Things like consent agreements by the developers to insert political correctness into the games, to hire some percentage of female developers, to make games specifically targeted to women, etc. All of these would increase the developer’s costs, and would need games that boys/men actually like to cross-subsidize them. So there would be increased costs / decreased selection of games that they actually want.
Fortunately the gamergate people have pushed back hard. Furthermore, the US Department of Justice hopefully won’t be sticking its nose into this in the next few years. But in the long run, who knows what will happen.